Conversation
A lot of freedom for players
Instead of choosing from dialogue options like most games, players can type anything they want to the NPCs. Each NPC gives its own side of things, which helps players work out the story.
- Design choice
- A simple chat interface, close to the ones people use every day, so there's little to learn and players can focus on talking to the NPCs.
- Tradeoff
- Open input gives players freedom, but it also means some will ask things that have nothing to do with the game, just out of curiosity. So when I designed the endings, I made it so that asking too many unrelated questions triggers a bad ending straight away.









